This week, David and Toby talk about the recent MCX360 update, some teasers revealed about Minecon 2012, and more – check it out!
This has been a busy week! Mojang has moved to their new office; it looks great but is still far from finished. They still squeezed in some work on Minecraft, so here’s the new snapshot:
- You can now use “/publish” to open your single-player game for LAN friends to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode your friends will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, you can’t even access it if you haven’t enabled cheats =)
- The Ender Chest has been changed to have an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless you have Silk Touch.
- The texture pack folder button now works on Mac
- Fixed bug when Minecraft doesn’t save your progress, stops generating chunks and freezes all the mobs.
- Fixed the Enderdragon not dealing any damage to the player after it has been hit once
- Fixed explosions not pushing back players
- Fixed buckets not picking up or placing water within the spawn protection
Get the snapshot here:
So here’s the new snapshot! This week got interrupted by the Swedish National Day, and Mojang is focusing on finishing up stuff in order to release Minecraft 1.3. Also, they’re moving to their new office! Partly owing to this, the Snapshot of the week isn’t as bulky as it has been in past weeks, but it could be seen as the “calm before the storm” – the upcoming release of 1.3! Let’s check the change log:
- Enchantment levels are slightly exponential again.
- It now takes 825 Experience to reach level 30.
- Added Ender Portal frame to creative inventory.
- Half slabs are placeable on walls
- Tripwire is now activated by all entities, including arrows.
- The max distance has been increased to 40 blocks.
- Boats can accelerate to faster than previous speeds.
- Boats are now easier to control.
- Wooden Pressure Plates detect arrows.
- String placed down has a smaller black frame unless on TNT, leaves or pistons.
- A lot of smaller changes and fixes.
- Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
- Texture Packs image is displayed for folder based texture packs.
- The player can now see the cracking effect on blocks when other players mine blocks in multiplayer. Bug Fixes:
- Pressing F no longer reloads chunks.
- Fixed a bug when pistons pushed a wire.
- NPC Villagers procreate again.
- Mining a ore give now 3 times less experience orbs.
- Weathers transitions are back.
- Slime and Magma Cube jumping animations have been fixed.
- Armor and Tool enchantments now show on multiplayer.
- The search function in the creative inventory now only activates within the search tab, meaning that the inventory key now allows you to exit the creative menu once again.
Get the snapshot here:
Client: Download here
Server: Download here
This week’s Snapshot has a massive number of features! In addition to trading updates, enchantment improvements and SSP/SMP merging improvements, Adventure Map makers will be thrilled to know that there is a new game mode – “Adventure Mode” – to be tested! This mode prevents players from breaking blocks, while still allowing interactions like button/lever use, trading with villagers, and so on. The full feature list is below!
Client Download: Download
Server Download: Download
- Trading with villagers has been updated
- Villagers can now trade 2 items with you (e.g. 1 emerald 10 gravel -> 10 flint)
- Enchantment system has been re-balanced
- A full enchantment table set with bookshelves doesn’t go up to 50, but 30
- At the bottom of the 3 enchantments it always shows you the highest number possible
- Using level 30 you have a lot more luck; almost all items get at least 2 enchantments
- Emerald Ore can be found underground again (only in Extreme Mountain Biomes still)
- Added Tripwire Hooks
- Added potions to the creative inventory; found under brewing
- Added Block of Emerald
- Added delete item, armor and crafting to survival inventory when in creative
- Pausing should work in single-player now
- Some minor terrain changes
- Added an “adventure” game mode (/gamemode 2)
– You cannot break or place any blocks
– You can interact with any blocks like doors and levers and you can buy things from villagers
- Added cobblestone and stonebrick monster eggs to the creative inventory
- In the redstone tab of the creative inventory, the redstone torch is now on instead of being off
- In the decoration tab of the creative inventory, the redstone torch got removed
- You can place wire from the tripwire in the air and once updated it will drop string
- You can’t hear TNT when you are out of an 16 block range.
The snapshots can potentially destroy your save games, even though we try our best not to do that. Only use them if you know what you are doing. To “install” a snapshot, you download the JAR file and replace the one located in your “application data” folder. The easiest way to find that folder is to start the game, select “texture packs” and click on the “open texture pack folder” button. It will locate “.minecraft/texturepacks”, and the JAR file should be placed in “.minecraft/bin”.
To UNINSTALL the snapshot, start the launcher (Minecraft.exe on Windows) and click the “options” button. Then click on “force update” and login as usual. The launcher will then download the official JAR file for you. Note that save games created in the snapshot may not work (and probably doesn’t) in the official version of the game.
Over the last week in Snapshots, we have seen a lot of exciting things coming up – Ender Chests, villager trading, the merging of SSP and SMP modes into a fluid, single system – what else could possibly be added to this pile of goodies to make it even better? We can think of one thing – tripwires.
Nathan “Dinnerbone” Adams uploaded this video showing off some experiments with tripwire – it appears that it can be set off by crossing the tripwire boundary (as expected), as well as being set off by “using” it much as one would use a switch or button. What other awesome features are on the horizon? We’ll keep you posted as they develop!
Yesterday saw the release of the 12w21a Snapshot, which included a number of neat features – unfortunately, it also included a few bugs that made playing SSP nearly impossible for some. Now, in a move not common with Snapshots, a quick-fix has been released for those having trouble playing Single-Player. There’s also some other goodies inside – most notably, a surprise with the Creative Mode inventory menu (Thanks Dinnerbone!). Get the latest Snapshot downloads below!